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Membuat Piramida dan Kubus Berbasis 3D Pada Java

Sebagai kelanjutan dari posting Memasang 3D API dan Library Java, maka kali ini kita mencoba untuk membuktikan secara langsung bagaimana membuat project Java berbasis 3D pada IDE Java masing-masing. Untuk project permulaan, saya memberikan source code untuk membuat gambar Piramida dan Kubus 3D. Sebelumnya, jangan lupa ya, setiap kali membuat project 3D, untuk menyisipkan library 3D yang dibutuhkan.

A. Piramida 3D


Ini source codenya :

import java.awt.Color;
import com.sun.j3d.utils.geometry.GeometryInfo;
import com.sun.j3d.utils.geometry.NormalGenerator;
import com.sun.j3d.utils.universe.SimpleUniverse;
import javax.media.j3d.*;
import javax.vecmath.*;

// An Egyptian pyramid
// Base divided into two triangles

public class Piramida3D {
    
public static void main(String[] args) {
SimpleUniverse universe = new SimpleUniverse();
BranchGroup group = new BranchGroup();

Point3f e = new Point3f(1.0f, 0.0f, 0.0f); // timur
Point3f s = new Point3f(0.0f, 0.0f, 1.0f); // selatan
Point3f w = new Point3f(-1.0f, 0.0f, 0.0f); // barat
Point3f n = new Point3f(0.0f, 0.0f, -1.0f); //  utara
Point3f t = new Point3f(0.0f, 0.721f, 0.0f); // atas

TriangleArray pyramidGeometry = new TriangleArray(18,
TriangleArray.COORDINATES);
pyramidGeometry.setCoordinate(0, e);
pyramidGeometry.setCoordinate(1, t);
pyramidGeometry.setCoordinate(2, s);

pyramidGeometry.setCoordinate(3, s);
pyramidGeometry.setCoordinate(4, t);
pyramidGeometry.setCoordinate(5, w);

pyramidGeometry.setCoordinate(6, w);
pyramidGeometry.setCoordinate(7, t);
pyramidGeometry.setCoordinate(8, n);

pyramidGeometry.setCoordinate(9, n);
pyramidGeometry.setCoordinate(10, t);
pyramidGeometry.setCoordinate(11, e);

pyramidGeometry.setCoordinate(12, e);
pyramidGeometry.setCoordinate(13, s);
pyramidGeometry.setCoordinate(14, w);

pyramidGeometry.setCoordinate(15, w);
pyramidGeometry.setCoordinate(16, n);
pyramidGeometry.setCoordinate(17, e);
GeometryInfo geometryInfo = new GeometryInfo(pyramidGeometry);
NormalGenerator ng = new NormalGenerator();
ng.generateNormals(geometryInfo);

GeometryArray result = geometryInfo.getGeometryArray();
// yellow appearance
Appearance appearance = new Appearance();
Color3f color = new Color3f(Color.yellow);
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
Texture texture = new Texture2D();
TextureAttributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
texture.setBoundaryModeS(Texture.WRAP);
texture.setBoundaryModeT(Texture.WRAP);
texture.setBoundaryColor(new Color4f(0.0f, 1.0f, 0.0f, 0.0f));
Material mat = new Material(color, black, color, white, 70f);
appearance.setTextureAttributes(texAttr);
appearance.setMaterial(mat);
appearance.setTexture(texture);
Shape3D shape = new Shape3D(result, appearance);
group.addChild(shape);

// above pyramid
Vector3f viewTranslation = new Vector3f();
viewTranslation.z = 3;
viewTranslation.x = 0f;
viewTranslation.y = .3f;
Transform3D viewTransform = new Transform3D();
viewTransform.setTranslation(viewTranslation);
Transform3D rotation = new Transform3D();
rotation.rotX(-Math.PI / 12.0d);
rotation.mul(viewTransform);
universe.getViewingPlatform().getViewPlatformTransform().setTransform(
rotation);
universe.getViewingPlatform().getViewPlatformTransform().getTransform(
viewTransform);
// lights
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
1000.0);
Color3f light1Color = new Color3f(.7f, .7f, .7f);
Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
light1.setInfluencingBounds(bounds);
group.addChild(light1);
Color3f ambientColor = new Color3f(.4f, .4f, .4f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
group.addChild(ambientLightNode);
universe.addBranchGraph(group);
}
}


B. Kubus 3D


Ini Source Codenya :

import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.*;
import javax.swing.*;
   
/**
 * Simple Java 3D example to display a rotating color cube.
 */
public class Kubus3D extends JFrame {
   
   // Constructor
   public Kubus3D() {
      // Setup a SimpleUniverse by referencing a Canvas3D
      GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
      Canvas3D canvas = new Canvas3D(config);
      Container cp = this.getContentPane();
      cp.setLayout(new BorderLayout());
      cp.add(canvas, BorderLayout.CENTER);
      SimpleUniverse universe = new SimpleUniverse(canvas);
   
      // Set up the viewer looking into the scene.
      universe.getViewingPlatform().setNominalViewingTransform();
   
      // Create the content branch and add it to the universe
      BranchGroup scene = createSceneGraph();
      universe.addBranchGraph(scene);
   
      // Configure this JFrame
      this.setSize(250, 250);
      this.setLocation(200, 250);
      this.setTitle("Kubus 3D");
      this.setVisible(true);
   }
   
   // Create the content branch
   public BranchGroup createSceneGraph() {
      // Create the root node of the content branch
      BranchGroup nodeRoot = new BranchGroup();
   
      // Create the TransformGroup node, which is writable to support
      // animation, and add it under the root
      TransformGroup nodeTrans = new TransformGroup();
      nodeTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
      nodeRoot.addChild(nodeTrans);
   
      // Create a visual object node (color cube) and add it to the scene.
      nodeTrans.addChild(new ColorCube(0.4));
  
      // Create a Behavior node to rotate the cube add it to the scene.
      Transform3D yAxis = new Transform3D();
      Alpha timing = new Alpha(-1, 4000);
      RotationInterpolator nodeRotator = new RotationInterpolator(timing,
            nodeTrans, yAxis, 0.0f, (float)Math.PI * 2.0f);
      BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
      nodeRotator.setSchedulingBounds(bounds);
      nodeRoot.addChild(nodeRotator);
   
      // Compile to perform optimizations on this content branch.
      nodeRoot.compile();
  
      return nodeRoot;
   }
   
   // Entry main method to invoke the constructor on the event dispatcher thread.
   public static void main(String args[]) {
      java.awt.EventQueue.invokeLater(new Runnable() {
         public void run() {
            new Kubus3D();
         }
      });
   }
}



Silakan teman-teman Oprek sepuasnya, bila kurang puas dan butuh contoh project yang lebih banyak, hubungi Mbah Google.. hehehehe...

Yang jelas, jangan pernah menyerah untuk belajar ya???


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